Nightmare Room — a 3D platformer-runner where you are a teddy bear who finds himself in his owner’s dream every night. Run from the nightmare chasing you, collect light cubes containing happy memories, and reach the end without falling into the darkness or letting yourself be caught.
Main Character

The main character from the original game
Using a neural network, I decided to complicate the image of the teddy bear and make it more detailed. However, I did not deviate completely from the original design—I kept the recognizable features, such as the color and the heart on its tummy.
To create images with slightly different styles, I used a single AI generator—Ideogram.

Main character, AI-generated
Prompt
A 3D render of a plush pink bear cub with smooth fur, a heart on its belly, and semicircular ears. The bear cub is the protagonist of a dark, runner-style platformer game. The background is dark purple with dense fog on the floor.
Game Location
Location from the original game
I decided to enhance the gameplay locations with something I didn’t include in the original project: I added «nightmares”—black, bony arms that will reach for the player when they jump across platforms.
Location generated by a neural network
Prompt
A 3D render of a dark purple room, seen from the side, evoking a scene with suspended furniture—chairs, beds, stairs, and so on. Several glass platforms hang in the air. The lighting is very dim, illuminating only these glass platforms. Beneath them, a thick fog billows, from which bony black hands with crooked fingers reach up.
Location generated by a neural network
Prompt
A 3D render of a dark purple space viewed from the side, resembling a room filled with floating furniture. Chairs, beds, stairs, and other objects drift in the air. Several glass platforms hang suspended. The lighting is dim, with illumination focused only on the glass platforms. Below the platforms, a thick fog obscures the floor, from which nearly invisible, bony black hands with crooked fingers are reaching out.
AI-generated location
Prompt
A 3D render of a dark purple room from a side view, resembling a space with floating furniture: chairs, beds, and stairs. Several glass platforms hang in the air, illuminated by dim lighting. Some platforms feature glowing, small yellow cubes. Beneath the platforms is a thick fog from which bony black hands with crooked fingers are partially emerging.
Identity
The game had an original logo that I created for the trailer. However, after looking at it with fresh eyes two years later, I realized the typeface looked inconsistent, so I used a neural network to unify it.
Original game logo
Logo generated by a neural network
Prompt
Design a logo for the game named 'Koshmarium'. Use sharp shapes in the lettering, and behind the logo, draw the outline of a teddy bear running away from the darkness.
My goal was not to completely overhaul the original color palette; I simply made minor adjustments to the shades of purple.
Original color palette // palette taken from images generated by a neural network
To capture the game’s title and its «nightmarish» typeface somewhere, I decided to generate several pieces of merchandise featuring the lettering. A distinct feature of all the typographic designs presented on the merchandise was the use of sharp forms within the letters.
Using the MyFonts website, I found a similar font to the one in the generations (it’s called The Beast), but it seemed a bit dull to me because it lacked those characteristic sharp blurring effects at the ends of the letters. Therefore, I decided to generate the merchandise using a prompt for the desired lettering style instead of Photoshopping the final result to fit the found font.
The Beast Font
Merchandise with AI-generated typography
Prompt
A 3D render of a dark purple oversized T-shirt set against a white background. The T-shirt features a large image of black, bony hands wrapping around the inscription «Nightmare.» Below the image, the text «Koshmarium» is written in sharp, angular letters. The hands and text are white.
After generating the T-shirt, I started thinking about how interesting packaging for this merchandise could look.
T-shirt packaging designed as a cradle, generated by a neural network
























