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Academic Drawing (A2, A3), Plein Air Painting, Studies

Longread translated automatically

This tablet showcases academic drawing works, various sketches, and plein air paintings. All pieces were executed using diverse materials: pencil, marker, gouache, sanguine, and others.

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Original size 2510x1784

STATEMENT OF PURPOSE

My name is Sergey Dmitrievich Khovostov. I wish to enroll in the Master’s program «Design,» with the focus on «Concept Design.» This is a significant stage in my life, one where I can systematically and on a larger scale develop my vision for the future through visual concepts. My professional trajectory is founded at the intersection of technology and artistic thinking. I graduated from RTU MiREA in 2026 with a red diploma in the field 09.03.04 «Software Engineering,» specializing in «Systems and Software Engineering.» My final qualifying project was the mobile application «Sunflower» (https://www.rustore.ru/catalog/app/ru.sunflower.plantsapp). I developed this product entirely—from the code to the design. For this application, I created: a distinct visual language (based on colors, gradients, and cards), background patterns and motifs, and user-friendly, intuitive navigation. When working on the visual aspects, I relied on: the overall concept (specifically created for this application), minimalism, adaptability, uniformity, accessibility, and color coding.

I will now move on to artistic thinking. I completed five years of study at the art school, graduating with honors. I mastered disciplines such as: «Academic Drawing, ” „Painting, ” „Art History, ” „Sculpture, ” „Composition, ” „DPI, ” „CPI, ” and other subjects to a deep level. This allows me to construct images not just at the level of a „beautiful picture, ” but also at the level of sound composition, form, light, and color theory. My final project was a series of works on the theme „The Devil is in the Details.“ These works focused on the internal struggle of two human natures. It is these two foundational areas that make concept design an extremely convenient and interesting field for me to realize my ideas. I possess knowledge in two important and closely related fields. My experience working on game and applied projects taught me to think holistically: I didn’t create isolated concepts, but entire visual systems—from characters and weaponry to user interfaces and environments (from concept to final art). Crucially, I always consider, and continue to consider, how the concept will live on—how it will be translated into 3D, how it will fit into the product’s logic, and how it will function within the user interface.

For example, while developing the UI for the winning mobile application—“EFIR”—from the «Samsung IT Academy Hack 2024, ” which placed third, I was responsible for designing not only the aesthetic elements but also the user scenarios. It was crucial within the app to emphasize its connection to air quality and technology (the application analyzes urban air quality). I created prototypes for several UI versions to find the most user-friendly and effective solution. Connecting imagery, functionality, concepts, and implementations into a unified system—that is what I want to pursue in my master’s program. I aim to deepen and refine my skill in building well-conceived worlds, and I want to continue dedicating myself to research: writing articles and engaging in in-depth scientific investigation. I am drawn to the program’s focus on the „picture of the future“ and systemic world design. I want to learn how to build cohesive universes—complete with their own logic, technologies, and social trends—rather than simply sketching isolated concepts. I am excited that the program encourages students to create projects that can influence business and industry.

Let’s move on to professional experience.

MY PROFESSIONAL EXPERIENCE

In this section, I want to briefly outline my professional experience:

  1. State Organization Period: September 2023 — Present (3 years). Role: Software Engineer. Responsibilities: — Designing user interfaces for desktop applications. — Developing and designing databases. — Developing multimedia applications and working with DBMS. It is within this role that I participate in scientific research (R&D) and write academic papers, blending technical research with the visual design of solutions.

  2. Altair Technopark, RTU MIREA Period: October 2025 — Present (less than a year). Role: Instructor for the «Augmented Reality» discipline using «Unity.» Responsibilities: — Developing educational materials. — Conducting classes. — Working with «Unity.»

  3. Indie Team. Period: August 2025 — Present (1+ year). Project: 2D Action Platformer «DIVINE.» Role: Combining the functions of a programmer («C#», «Unity») and an artist (creating concepts, sketches, final interface art, characters, and environment). Developing the project for release on digital distribution platforms («Steam,» «VK Play»).

Let’s move on to projects and events.

MY KEY PROJECTS AND EVENT PARTICIPATION

I must mention these projects because they are directly relevant to this Master’s specialization.

Game Projects: This is where my potential in game development is most fully realized.

  1. «Fusion» (store.steampowered.com/app/1549700/Fusion/) Period: May 2021 — July 2025 (4 years 3 months). Role: CG Generalist. Tasks: creating promotional materials, concept art, designing and drawing UI, backgrounds, characters, developing the project’s overall visual style, and preparing graphic assets for «Steam» and «VK Play.» Additional: The project participated in local exhibitions at RTU MIREA in celebration of the university’s anniversary.
  2. «Girand: In the Lost City» (https://inlostcity.com/) Period: August 2023 — April 2024 (9 months). Roles: UI Artist, Concept Artist, Background Concept Artist. Tasks: creating concepts for in-game weapons, user interface, the surrounding world, characters, and enemies. Concepts are not published due to NDA.
  3. «Hunter’s Guild» (https://igroprom.online/games/hunters-guild/) Period: May 2025 — July 2026 (1+ year). Roles: UI Artist, 2D Artist, 3D Artist. Tasks: creating concepts and final sprites for characters, UI, interactive elements, items, and backdrops (Photoshop, Miro, Blender, Figma). Additional: The project was presented at Igroprom.
  4. «DIVINE» (https://store.steampowered.com/app/4836260/DIVINE/) Status: The project participated in the Moscow International Video Game Week 2025, made it into the finalists list, and is currently enrolled in the «VK Play Lab. Season 3» program. Role: Programmer («C#», «Unity»), Artist; full cycle of prototyping and visual design (from concept creation to final sprite rendering).

There are also other projects released free of charge on the ITCH.IO platform. In all of them, I served as both artist and programmer:

  1. «SemitaAdPurgatorium» (https://crystal-warrior.itch.io/semita-ad-purgatorium).
  2. «The Duchess of Darkness» (https://crystal-warrior.itch.io/the-duchess-of-darkness).
  3. «THE STUDENT WHO SOLD THE GROUP» (https://crystal-warrior.itch.io/the-student-who-sold-the-group).
  4. «Universe Liberators» (https://bebrazavr.itch.io/universe-liberators).

Mobile and application development: Developing mobile applications is a significant part of my experience.

  1. Android application for gardeners and vegetable growers, «Sunflower» (rustore.ru/catalog/app/ru.sunflower.plantsapp) Period: October 2025 — June 2026 (9+ months). Role: UI design in «Figma» + Android application development. Tasks: establishing a unified style, creating an intuitive interface, meeting user functional requirements. Additional notes: It is actively downloaded by users, who are satisfied with the functionality and intuitive UI.
  2. Application for monitoring city air quality, «EFIR» Period: Participation in the «Samsung IT Academy Hack 2024» hackathon. Role: UI Designer. Tasks: developing UI in Figma, prototyping, user scenarios. Result: Victory in the hackathon.
  3. Application «VetUslugi» with future integration into «GosUslugi» Role: UI Designer. Tasks: developing UI in «Figma», prototyping, user scenarios. Result: Future integration into «GosUslugi» services is planned.

Hackathons and Game Jams: I also have experience participating in team competitions.

  1. «Samsung IT Academy Hack 2024» — winner (3rd place) with a mobile application project for air quality monitoring.
  2. Gamedev Hackathon «Concept Reversal» — participation, development of a game prototype, and visual concept.
  3. Game Jam, team «Ignis Reges, ” game „Universe Liberators“ — 2nd place. I have regularly participated in other game jams and hackathons, developing game prototypes and concepts, but have not placed in a competition.

It is important to elaborate a bit more on my education.

EDUCATION AND PROFESSIONAL RE-TRAINING

Education is a vital and foundational part of my background.

Higher Education Degree:

  1. «RTU MIREA, ” Bachelor’s in Software Engineering—graduated with honors.

Two Professional Re-training Certificates:

  1. „Video Game Development”—qualified to engage in professional activities concerning the conceptual, functional, and logical design of video game products.
  2. „Computer Game Development”—achieved the qualification of „Programmer.“

Successfully Completed Courses:

  1. „3D Modeling in Blender”—mastered the 3D modeling pipeline, including the creation of game-ready and rendered models.
  2. „Level and Environment Design in Unreal Engine 5”—gained expertise in environmental creation, material work, and lighting within the UE5 engine.
  3. „Video Game Product Development”—a comprehensive cycle covering the development pipeline.

RESEARCH AND SCHOLARLY ACTIVITIES

1. Published an article in a VAK-indexed journal titled «Using Network Technologies in Developing Mobile Applications for Monitoring Main Pipelines» (https://www.elibrary.ru/item.asp?id=89316779). 2. Participating in scientific research (SRR) at a State organization, combining technical development and visual design of solutions. 3. Two additional articles on technical topics are currently under active development.

It is important to mention that I possess skills across a wide range of software. I am proficient in «Adobe Photoshop, ” „Figma, ” „Miro, ” „Krita, ” „Procreate, ” „PureRef, ” „SAI, ” „Adobe Fresco, ” „Autodesk SketchBook, ” and „GIMP.“ I am also confident in my skills with „Blender, ” „Unity, ” „ZBrush, ” „Substance Painter, ” „3Ds Max, ” and „Unreal Engine.“ I work in „Aseprite“ and handle animation. I am currently learning „Spine, ” „Adobe Animate, ” and „Adobe After Effects.“ My portfolio on „ArtStation“ (https://www.artstation.com/sparrowrowsw) features work that reflects different facets of my approach: character and environment concepts, UI solutions, 3D models, and promotional materials. Some concepts are confidential due to NDAs. I am confident that my experience in game development, technical aptitude, and artistic foundation will allow me to actively participate in projects and contribute to the School of Design. In turn, the program will give me the tools to transform my intuitive sense of the future into a conscious and systematic practice of concept design across the gaming, film, and other industries.

PORTFOLIO DISPLAYED BELOW

For more examples of my work and the history of its development, please visit my ArtStation https://www.artstation.com/sparrowrowsw.

Academic Drawing (A2, A3), Plein Air Painting, Studies
Project created at 07.08.2026
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Igor Gurovich, Art Is Hard Carpet, 2025
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Alla Pugacheva
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Igor Gurovich, Enjoy The Process Carpet, 2025
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Интерьерный постер с вашей датой
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Модульный кофейный столик «The table totema»
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WAM № 11 / 11,5 Журнал «World Art Музей»
2 000 ₽
Noor. Mozart. 2025
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Ника Хахаева, Открытка «С нг!», 2026
65 000 ₽
Акрил рефилл | 100 мл | 2 цвета
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«ART» 2025 № 4
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Праздничный ракетоносец
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Подвесной светильник «YOLKINS»
8 000 ₽
Yuri Gordon, Silence of Presence Carpet, 2025
100 000 ₽
White Metal Tiger
От 940 ₽
Фруктница «The bowl fruity»
9 000 ₽
АRТ № 9. 25 лет журналу WAM
8 750 ₽
Думаю о тебе
От 940 ₽
Ольга Селезнева, «Перекресток на Вознесенском», 2026
110 000 ₽
The Foxes
От 940 ₽
Igor Gurovich, Art Is Hard Carpet, 2025
50 000 ₽
Alla Pugacheva
От 1 175 ₽
«ART» 2025 № 7
8 750 ₽
Igor Gurovich, Enjoy The Process Carpet, 2025
От 50 000 ₽
Интерьерный постер с вашей датой
От 940 ₽
Модульный кофейный столик «The table totema»
60 000 ₽
WAM № 11 / 11,5 Журнал «World Art Музей»
2 000 ₽
Noor. Mozart. 2025
От 987 ₽
Ника Хахаева, Открытка «С нг!», 2026
65 000 ₽
Акрил рефилл | 100 мл | 2 цвета
От 790 ₽
«ART» 2025 № 4
От 8 750 ₽
Праздничный ракетоносец
От 940 ₽
Подвесной светильник «YOLKINS»
8 000 ₽
Yuri Gordon, Silence of Presence Carpet, 2025
100 000 ₽
White Metal Tiger
От 940 ₽
Фруктница «The bowl fruity»
9 000 ₽
АRТ № 9. 25 лет журналу WAM
8 750 ₽
Думаю о тебе
От 940 ₽
Ольга Селезнева, «Перекресток на Вознесенском», 2026
110 000 ₽
The Foxes
От 940 ₽
Igor Gurovich, Art Is Hard Carpet, 2025
50 000 ₽
Alla Pugacheva
От 1 175 ₽
«ART» 2025 № 7
8 750 ₽