Original Project
CANS — First-person 2D building game. Level-based.Build structures out of cans, sticks, and rocks, using tools like a hammer, saw, and glue—and also scare off the critters that are attacking your construction!
TIN CAN PROJECT
Description generated by Claude.
Prompt: Write a description for a mobile 2D construction game made from scrap and tin cans, based on this presentation. The description should not be too long; it should sound concise yet capture the game’s main essence.
Description

Photorealistic product shot of a hand holding a modern smartphone with a blank bright green screen, set against a colorful backdrop made of layered, torn paper in crimson, violet, pink, and orange. The backdrop features crumpled paper texture and corrugated cardboard details. Small, flat 2D paper cut-outs of tin cans, sticks, and stones float softly in the background. Soft studio light, shallow depth of field, clean commercial style.
«Tin Cans» is a puzzle game about building structures from tin cans, sticks, and stones. In each level, you must assemble a construction that matches specifications for weight, shape, and materials. My startup publishes the game, releases collectible piggy banks, and produces merchandise, while also hosting pop-up events. The redesign objective was to transform flat academic graphics into a recognizable, commercial brand featuring a photorealistic presentation.
How to Play
Level Objective: Assemble the structure according to the specifications. Materials: three types of jars, sticks, stones. Tools: hammer, saw, tape, glue. Obstacles: raccoon and magpie, passersby, wind, rain, snow, and earthquakes. The level is complete when the structure fits and the «Done» button is pressed.
Wide cinematic scene of a handmade paper-cut diorama forest: layered green, teal, and yellow paper trees, a pink paper path, and a wooden crate table in the foreground featuring a purple digital kitchen scale displaying «0.00.» On the scale stands a precarious tower of tin cans: a navy flat can, a turquoise medium can, and a red tall can, with a bent stick leaning against it and a grey round stone perched on top. W
Product
The main product is the game itself, and the materials derived from it resemble real-world objects. I preserved the paper-collage language of the original while adding realistic lighting and textures.
Top view flat lay on a corrugated cardboard surface: a roll of grey duct tape, a hammer with a dark wooden handle, a hand saw with an orange handle, a purple glue bottle with a green label «GLUE, ” a small orange bag of peanuts labeled „PEANUTS.“ Scattered pink and orange paper confetti. Flat 2D hand-drawn paper-cut style with soft outlines, vibrant palette, even soft light, square 1:1.
Promotional Poster
Identity
Name, slogan, logo, seven colors, and two fonts. The brand mascot is a raccoon.
Brand identity presentation board for a mobile puzzle game brand. Light warm background, paper-cut collage style. Top left: a large logo with the exact text «ZHESTYANKI» in chunky cut-out crimson letters. Top center: a color palette of seven round paper swatches (crimson, violet, pink, orange, green, navy, turquoise). Top right: a typography block with sample letters in a bold cut-out display font
Merchandise
Advertising Campaign
Production Process



























