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RESIN: Collectible Chibi Figures

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Concept

In this module, I developed the concept for the computer game, «RESIN: The Wilds.» Its action unfolds in a world of informational feudalism, where the aesthetic of the Mongol Yassa in Rus' intertwines with Soviet brutalism and cyberpunk. The Orbital Iron Hordes collect tribute from corporate feudal lords, and the «Hour of Unity» ritual functions as a digital form of universal labor service. During this ritual, Resin—a substance that dulls human emotion—is implanted into people’s neural implants.

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The main character is Eva, a 25-year-old medic with amnesia living in the city of Zalesye. She works at a hospital, repairing neural implants and embedding Resin within them. Her life is governed by routine until she discovers a Virus within the implants—fragments of foreign code that awaken aggression in people toward the Iron Hordes. The game explores themes of trauma, identity, and resistance to the system through mechanics of repair, deduction, and memory retrieval.

Two key characters were chosen as the basis for the sticker set: Ivai Balzhin.

Iva is a young healer whose daily life involves repairing neural implants and administering Resin. Her appearance blends medical attributes with elements of simple, almost peasant clothing: a white, ornamented headscarf, braids, a green jacket over a floral print dress, and tall brown boots. She wears a stethoscope around her neck and holds a test tube containing red liquid (Resin or Virus). Her image reflects the duality of her position—she is both a healer and a part of the system that numbs emotions.

Balzhin is Iva’s mentor, a mechanic who believes in adhering to the rules imposed by the Horde. She is dressed in work clothes: dark trousers, an ochre-colored vest with pockets, and a tool kit on her belt. She holds a soldering iron in her hand—the primary tool for repairing neural implants. Her image embodies order, discipline, and acceptance of the system.

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The color palette is dominated by warm, muted tones: ochre, khaki, cream, and brown, with accents of red (the test tube) and turquoise (Balzhin’s scarf). This palette references the aesthetics of Soviet brutalism and the Mongolian steppes, creating a recognizable visual code for the world of «Zalesye.»

Series Development Principle and Color Palette
The foundation of the series development is the creation of a character collection from the world of «Zalesye.» These characters are unified by a shared chibi style and a warm color palette, yet they are distinguished by their role in the plot, their gear, and their emotional state.

Dimensions of the finished model:


Height: 20 cm
Width: 10.3 cm
Length: 10.1 cm

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As part of the project development, I am creating a collection of physical stickers featuring characters from the game. Each character possesses a unique appearance, personality, and plays a significant role in the plot. Through chibi-style sticker design, I aim to convey the emotional density of the world of «Zalesye”—to make it tangible and intimate, moving beyond the screen. The warm color palette and expressive facial expressions will appeal to both narrative game fans and collectors of stickers. Moving forward, I plan to prepare print-ready layouts and launch them into production.

The 3D model constitutes a singular, self-contained object that does not require additional fastening, assembly, or connection to other components.

RESIN: Collectible Chibi Figures
Project created at 28.10.2026